MY PARENTS ARE DEAAAAAAAAAAAAAAAD
...I think there was something else but hrm. I could go with 'morality issues' in that almost all my past characters were either nonhuman to begin with and thus had no understanding of human morals or were outright villains with very skewed moral compasses, but I deliberately apped Estelle to see if I could manage someone who was actually a good person.
Though I guess if I stretch a bit...They all have some dealing with their fate and/or purpose, where Estelle goes on a bit of a journey to change the damage her role causes, Saya embraces her purpose in the 'True Ending' of her game (though that changes depending on player choices in the game), and Van defies fate by doing exactly what it says because that is a brilliant plan with no flaws whatsoever.
...And I have no idea what to ask that hasn't been asked already. I guess Apple and I are talking about how Sapphire's approach to trauma games have changed since our characters have intro'd and also how our characters ICly perceive that change. Mau has had more time and more turnover to see changes happen with, so how has he viewed Sapphire's continual change in tactics and if Legacying changed that too, now that he's hearing about games secondhand?
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Sand//Mau