doesnothappen: (Default)
Sand//Mau ([personal profile] doesnothappen) wrote2012-09-24 11:28 pm

Alternity #2.3: Getting Home

Game: Stories with Nimue
Form: Come in the form of a ribbon in your team's color. You instinctively know that it must be tied to receive the memory
Uses: 2/3 untaken
Type: full (secondary)


This memory picks up where the umbrella memory left off -- when Mau sights the outline of the Nation on the horizon. Only instead of being the only person for miles, as he approaches, several other canoes are being paddled in from various directions -- people he knows, all battered and a couple seriously injured, but alive.

People have come down to the beach, and there's a big fire going to guide people home. When he gets back, he's met by his surviving family (Mom, Dad and older sister), who are extremely relieved to see him. They're pretty devastated, because his little sister and a couple of his uncles and cousins are confirmed dead, and the village and the lower fields have been destroyed, but seeing Mau return makes a big difference.

+ this will probably hit him pretty hard, because it's such a clear-cut parallel to something that really happened, but a lot differently.
+ he will almost wish he could have received this as a regular memory, to live it.
+ he'll start to hope maybe things won't go terribly with the rest of this set...

Unlike regular memories where there is a strong sense of the emotions and sensations in a memory an alternity is more like watching it on TV. Your character is very aware this is someone else's life and while they may get some emotional impact from it -- it should be more like an information dump.