04 November 2012 @ 08:05 pm
Game: the Carnival with Columbine and Hatter
Form: a noisemaker that says WINNER!!! that gives a memory and sprays confetti when blown
Uses: 2/3 untaken
Type: full (secondary)
This takes place between restoring the God Anchors and the arrival of Foxlip and Polegrave. Nothing much happens in it -- it's just a lot of fishing and replanting and rebuilding. Things slowly go back to normal, although there's an edge of tension to everything. Tempers are running high, supplies are short, there's still a rift between the refugees and the people of the Nation. Mau notices it, and takes part in being extremely riled up about any inkling that the people of the Nation might have had anything to do with the wave coming.


+ This world is wrong and it wasn't supposed to go that way and ugh.

Unlike regular memories where there is a strong sense of the emotions and sensations in a memory an alternity is more like watching it on TV. Your character is very aware this is someone else's life and while they may get some emotional impact from it -- it should be more like an information dump.
 
 
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